Subdiv2D
Objective-C
@interface Subdiv2D : NSObject
Swift
class Subdiv2D : NSObject
The Subdiv2D module
Member of Imgproc
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Declaration
Objective-C
@property (class, readonly) int PTLOC_ERROR
Swift
class var PTLOC_ERROR: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PTLOC_OUTSIDE_RECT
Swift
class var PTLOC_OUTSIDE_RECT: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PTLOC_INSIDE
Swift
class var PTLOC_INSIDE: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PTLOC_VERTEX
Swift
class var PTLOC_VERTEX: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PTLOC_ON_EDGE
Swift
class var PTLOC_ON_EDGE: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int NEXT_AROUND_ORG
Swift
class var NEXT_AROUND_ORG: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int NEXT_AROUND_DST
Swift
class var NEXT_AROUND_DST: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PREV_AROUND_ORG
Swift
class var PREV_AROUND_ORG: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PREV_AROUND_DST
Swift
class var PREV_AROUND_DST: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int NEXT_AROUND_LEFT
Swift
class var NEXT_AROUND_LEFT: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int NEXT_AROUND_RIGHT
Swift
class var NEXT_AROUND_RIGHT: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PREV_AROUND_LEFT
Swift
class var PREV_AROUND_LEFT: Int32 { get }
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Declaration
Objective-C
@property (class, readonly) int PREV_AROUND_RIGHT
Swift
class var PREV_AROUND_RIGHT: Int32 { get }
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Declaration
Objective-C
- (nonnull instancetype)initWithRect:(nonnull Rect2i *)rect;
Swift
init(rect: Rect2i)
Parameters
rect
Rectangle that includes all of the 2D points that are to be added to the subdivision.
The function creates an empty Delaunay subdivision where 2D points can be added using the function insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime error is raised.
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creates an empty Subdiv2D object. To create a new empty Delaunay subdivision you need to use the #initDelaunay function.
Declaration
Objective-C
- (nonnull instancetype)init;
Swift
init()
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Returns vertex location from vertex ID.
Declaration
Objective-C
- (nonnull Point2f *)getVertex:(int)vertex firstEdge:(nonnull int *)firstEdge;
Swift
func getVertex(vertex: Int32, firstEdge: UnsafeMutablePointer<Int32>) -> Point2f
Parameters
vertex
vertex ID.
firstEdge
Optional. The first edge ID which is connected to the vertex.
Return Value
vertex (x,y)
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Returns the edge destination.
Declaration
Objective-C
- (int)edgeDst:(int)edge;
Swift
func edgeDst(edge: Int32) -> Int32
Parameters
edge
Subdivision edge ID.
Return Value
vertex ID.
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Returns the edge origin.
Declaration
Objective-C
- (int)edgeOrg:(int)edge;
Swift
func edgeOrg(edge: Int32) -> Int32
Parameters
edge
Subdivision edge ID.
Return Value
vertex ID.
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Finds the subdivision vertex closest to the given point.
Declaration
Parameters
pt
Input point.
nearestPt
Output subdivision vertex point.
The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.
Return Value
vertex ID.
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Finds the subdivision vertex closest to the given point.
Declaration
Objective-C
- (int)findNearest:(nonnull Point2f *)pt;
Swift
func findNearest(pt: Point2f) -> Int32
Parameters
pt
Input point.
The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.
Return Value
vertex ID.
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Returns one of the edges related to the given edge.
Declaration
Objective-C
- (int)getEdge:(int)edge nextEdgeType:(int)nextEdgeType;
Swift
func getEdge(edge: Int32, nextEdgeType: Int32) -> Int32
Parameters
edge
Subdivision edge ID.
nextEdgeType
Parameter specifying which of the related edges to return. The following values are possible:
- NEXT_AROUND_ORG next around the edge origin ( eOnext on the picture below if e is the input edge)
- NEXT_AROUND_DST next around the edge vertex ( eDnext )
- PREV_AROUND_ORG previous around the edge origin (reversed eRnext )
- PREV_AROUND_DST previous around the edge destination (reversed eLnext )
- NEXT_AROUND_LEFT next around the left facet ( eLnext )
- NEXT_AROUND_RIGHT next around the right facet ( eRnext )
- PREV_AROUND_LEFT previous around the left facet (reversed eOnext )
- PREV_AROUND_RIGHT previous around the right facet (reversed eDnext )
Return Value
edge ID related to the input edge.
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Insert a single point into a Delaunay triangulation.
Declaration
Objective-C
- (int)insert:(nonnull Point2f *)pt;
Swift
func insert(pt: Point2f) -> Int32
Parameters
pt
Point to insert.
The function inserts a single point into a subdivision and modifies the subdivision topology appropriately. If a point with the same coordinates exists already, no new point is added.
Note
If the point is outside of the triangulation specified rect a runtime error is raised.Return Value
the ID of the point.
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Returns the location of a point within a Delaunay triangulation.
Declaration
Objective-C
- (int)locate:(nonnull Point2f *)pt edge:(nonnull int *)edge vertex:(nonnull int *)vertex;
Swift
func locate(pt: Point2f, edge: UnsafeMutablePointer<Int32>, vertex: UnsafeMutablePointer<Int32>) -> Int32
Parameters
pt
Point to locate.
edge
Output edge that the point belongs to or is located to the right of it.
vertex
Optional output vertex the input point coincides with.
The function locates the input point within the subdivision and gives one of the triangle edges or vertices.
- The point falls into some facet. The function returns #PTLOC_INSIDE and edge will contain one of edges of the facet.
- The point falls onto the edge. The function returns #PTLOC_ON_EDGE and edge will contain this edge.
- The point coincides with one of the subdivision vertices. The function returns #PTLOC_VERTEX and vertex will contain a pointer to the vertex.
- The point is outside the subdivision reference rectangle. The function returns #PTLOC_OUTSIDE_RECT and no pointers are filled.
- One of input arguments is invalid. A runtime error is raised or, if silent or “parent” error processing mode is selected, #PTLOC_ERROR is returned.
Return Value
an integer which specify one of the following five cases for point location:
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Returns next edge around the edge origin.
Declaration
Objective-C
- (int)nextEdge:(int)edge;
Swift
func nextEdge(edge: Int32) -> Int32
Parameters
edge
Subdivision edge ID.
Return Value
an integer which is next edge ID around the edge origin: eOnext on the picture above if e is the input edge).
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Returns another edge of the same quad-edge.
Declaration
Objective-C
- (int)rotateEdge:(int)edge rotate:(int)rotate;
Swift
func rotateEdge(edge: Int32, rotate: Int32) -> Int32
Parameters
edge
Subdivision edge ID.
rotate
Parameter specifying which of the edges of the same quad-edge as the input one to return. The following values are possible:
- 0 - the input edge ( e on the picture below if e is the input edge)
- 1 - the rotated edge ( eRot )
- 2 - the reversed edge (reversed e (in green))
- 3 - the reversed rotated edge (reversed eRot (in green))
Return Value
one of the edges ID of the same quad-edge as the input edge.
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Declaration
Objective-C
- (int)symEdge:(int)edge NS_SWIFT_NAME(symEdge(edge:));
Swift
func symEdge(edge: Int32) -> Int32
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Returns a list of all edges.
Declaration
Objective-C
- (void)getEdgeList:(nonnull NSMutableArray<Float4 *> *)edgeList;
Swift
func getEdgeList(edgeList: NSMutableArray)
Parameters
edgeList
Output vector.
The function gives each edge as a 4 numbers vector, where each two are one of the edge vertices. i.e. org_x = v[0], org_y = v[1], dst_x = v[2], dst_y = v[3].
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Returns a list of the leading edge ID connected to each triangle.
Declaration
Objective-C
- (void)getLeadingEdgeList:(nonnull IntVector *)leadingEdgeList;
Swift
func getLeadingEdgeList(leadingEdgeList: IntVector)
Parameters
leadingEdgeList
Output vector.
The function gives one edge ID for each triangle.
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Returns a list of all triangles.
Declaration
Objective-C
- (void)getTriangleList:(nonnull NSMutableArray<Float6 *> *)triangleList;
Swift
func getTriangleList(triangleList: NSMutableArray)
Parameters
triangleList
Output vector.
The function gives each triangle as a 6 numbers vector, where each two are one of the triangle vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5].
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Returns a list of all Voronoi facets.
Declaration
Objective-C
- (void)getVoronoiFacetList:(nonnull IntVector *)idx facetList: (nonnull NSMutableArray<NSMutableArray<Point2f *> *> *) facetList facetCenters:(nonnull NSMutableArray<Point2f *> *)facetCenters;
Swift
func getVoronoiFacetList(idx: IntVector, facetList: NSMutableArray, facetCenters: NSMutableArray)
Parameters
idx
Vector of vertices IDs to consider. For all vertices you can pass empty vector.
facetList
Output vector of the Voronoi facets.
facetCenters
Output vector of the Voronoi facets center points.
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Insert multiple points into a Delaunay triangulation.
Declaration
Objective-C
- (void)insertVector:(nonnull NSArray<Point2f *> *)ptvec;
Swift
func insert(ptvec: [Point2f])
Parameters
ptvec
Points to insert.
The function inserts a vector of points into a subdivision and modifies the subdivision topology appropriately.